Enchantments List
This page will be long, but I'm putting all AE's here for easy searchability and navigation.
Simple
Cost: 4,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Strike | Swords, Bows, Crossbows, Tridents | III | Chance to strike lightning at the opponent |
Aquatic | Helmets | I | Breathe under water |
Experience | Tools | V | Chance to get more experience from ores |
Hasten | Tools | III | Chance to gain haste after breaking blocks |
Rebreather | Pickaxes | II | Chance to regain air when mining under water |
Glowing | Helmets | I | Gives permanent night vision |
Decapitation | Swords, Axes | III | Chance to have opponent's head drop on death |
Forcefield | Swords | V | Chance to push away your opponent |
Shuffle | Armor | III | Shuffles opponent's hotbar |
Confusion | Axes | III | Chance to deal nausea to your victim |
Etheral | Swords | III | Gain haste upon killing mobs |
Insomnia | Swords | VII | Gives slowness, slow swinging, and confusion |
Lightning | Bows | III | Chance to strike lightning at the opponent |
Oxygenate | Pickaxes | I | Refills oxygen levels when breaking blocks under water |
Thundering Blow | Swords | III | Can cause smite effect on your enemy |
Headless | Swords | III | Victims have a chance of dropping their head on death |
Obliterate | Swords | V | Extreme knockback |
Unique
Cost: 8,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Replanter | Hoes | I | Replants crops when you break them |
Berserk | Swords, Axes | V | Chance of strength and mining fatigue |
Reflect | Armor | V | Absorb enemy damage and reflect it back |
Featherweight | Swords, Axes | III | Chance to get a burst of haste |
Ravenous | Swords, Axes | IV | Chance to regain hunger while fighting |
Virus | Bows, Crossbows, Tridents | III | Chance of giving poison effect |
Perish | Bows, Crossbows, Tridents | V | Chance to give the wither effect |
Devour | Weapons | III | Chance to restore food while killing mobs |
Lifebloom | Leggings | IV | Completely heals allies and truces on your death in 10 block radius |
Famine | Weapons | IV | Chance to give your opponent the hunger effect |
Obsidian Destroyer | Pickaxes | V | Chance to instantly break obsidian blocks |
Ward | Armor | IV | Chance to absorb enemy damage and heal you |
Curse | Chestplates | V | Gives strength, slowness, and resistance at low HP |
EnderShift | Helmets, Boots | III | Gives speed/health boost at low HP |
Explosive | Bows | V | Explosive arrows |
Molten | Armor | IV | Chance of setting your attacker ablaze |
Commander | Armor | V | Nearby allies are given haste |
Self Destruct | Armor | III | When close to death, TNT spawns around you to end you and remove your dropped items |
Sustain | Armor | IV | Chance to regain hunger when getting hit |
Skill Swipe | Swords | V | Chance to steal some of your enemy's XP every time you damage them |
Plague Carrier | Leggings | VIII | When near death, summons creepers and debuffs to avenge you |
Virus | Bows | IV | Multiplies all wither and poison effects on the affected target |
Elite
Cost: 25,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Impact | Tridents | IV | Chance to double-deal damage |
Replenish | Pickaxes | III | Chance to restore food while mining |
Critical | Swords | III | Increase damage done with critical hit |
Snap | Fishing Rods | III | Pull hit entity towards you |
Hook | Fishing Rods | III | Get more XP from fishing |
Blind | Swords | III | Chance of causing blindness when attacking |
Snare | Bows | IV | Chance to slow and fatigue enemies with projectiles |
Springs | Boots | III | Gives jump boost |
Wither | Armor | V | Chance to give the wither effect |
Smoke Bomb | Helmets | VIII | When you are near death, you will spawn a smoke bomb to distract your enemies |
Extinguish | Leggings | III | Chance to extinguish yourself when on fire |
Shockwave | Chestplates | V | Chance to push back your attacker when your health is low |
Vampire | Swords | III | Chance to heal your for up to 3 HP a few seconds after you strike |
Bowmaster | Bows, Crossbows, Tridents | V | Multiplies damage against players who are wielding a sword at the time they were hit |
Curse | Armor | II | Chance to give your enemy mining fatigue |
Poseidon | Tridents | IV | Increases damage dealt with tridents |
Marksman | Crossbows | IV | Increases damage dealt with crossbows |
Anti Gravity | Boots | III | Super jump |
Reaper | Axes | IV | Chance to give your opponent the wither and blindness effects while dealing damage |
Shackle | Swords | III | Your attack pulls mob toward you |
Cactus | Armor | II | Inures your attacker but does not affect your durability |
Execute | Swords | VII | Damage buff when your targets is at low HP |
Frozen | Armor | III | Can cause slowness to attacker when defending |
Paralyze | Swords | IV | Gives lightning effect and a chance for slowness and slow swinging |
Poison | Weapons | III | Chance of giving poison effect |
Poisoned | Armor | IV | Chance to give poison to your attacker |
Stormcaller | Armor | IV | Strikes lightning on attacking players |
Demonforged | Swords | IV | Increases durability loss on your enemy's armor |
Trap | Swords | III | Chance to give buffed slowness effect |
Venom | Bows | III | Chance of dealing poison |
Voodoo | Armor | VI | Chance to deal weakness |
Pummel | Axes | III | Chance to slow nearby enemy players for a short period |
Farcast | Bows | V | Chance to knockback melee attackers by a couple of blocks when they hit you; Increased chance of protection when your HP is low |
Greatsword | Swords | V | Multiplies damage against players who are wielding a bow at the time they are hit |
Hardened | Armor | III | Chance to recover durability when damaged |
Hijack | Bows | IV | Chance to convert summoned enemy guardians into your own when they are shot with an arrow |
Suspend | Swords | III | Chance to cause no knockback to mobs |
Spark | Tridents | III | Light opponents on fire |
Blunt Force | Axes | IV | Chance to strike with great force |
Ultimate
Cost: 50,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Planter | Hoes | III | Plant seeds in a 3x3 area by shift right clicking |
Potato Planter | Hoes | III | Plant potatoes in a 3x3 area by shift right clicking |
Carrot Planter | Hoes | III | Plant carrots in a 3x3 area by shift right clicking |
Jelly Lefs | Boots | III | Chance to negate fall damage |
Hook | Fishing Rods | III | Chance to increase luck while fishing |
Permafrost | Swords | V | Chance to slow and bleed opponents |
Diminish | Axes | I | Chance to give your enemy mining fatigue |
Interrupt | Swords | II | Chance to give your enemy mining fatigue |
Exalted | Swords | IV | Chance of removing bad potion effects |
Trench | Pickaxes, Shovels | IX | Chance to break blocks in a 3x3 (+) area |
Guardians | Amor | X | Chance to spawn iron golems to assist you and watch over you |
Implants | Helemets | III | Chance to restore food every few seconds |
Piercing | Bows | V | Inflicts more damage |
Archer | Bows | IV | Increases damage dealt with bows |
Safeguard | Armor | II | Chance to gain damage resistance when defending |
Confuse | Swords | IV | Chance to give nausea effect |
Tank | Armor | IV | Chance to decrease damage from enemy axes by 2% per level |
Swordsman | Armor | V | Chance to reduce incoming damage while wielding a sword by up to 22% at max level |
Striker | Bows | III | Rain arrows over opponent |
Sniper | Bows | V | Headshots with bows deal double damage |
Pickpocket | Weapons | III | Chance to steal in-game money whilst fighting |
Reinforced | Armor | IV | Takes less damage when being hit from behind |
Angelic | Armor | V | Heals some health when damaged |
Arrow Lifesteal | Bows | V | Chance to steal health from opponent |
Arrow Deflect | Armor | IV | Chance to prevent enemy arrow from dealing damage |
Arrow Break | Axes | VI | Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it |
Assassin | Swords | V | The closer you are to your enemy, the more damage you deal (up to 1.25x); However, if you are more than 2 blocks away, you will deal less damage than normal |
Blessed | Axes | IV | Chance of removing debuffs |
Corrupt | Axes | IV | Deals damage over time |
Ragdoll | Armor | IV | Whenever you take damage you are pushed far back |
Block | Swords | III | Chance to negate an attack and deal up to 4 damage back |
Detonate | Pickaxes, Shovels | IX | Chance to break blocks in a 3x3 (+) area |
Dodge | Armor | V | Chance to dodge physical enemy attacks, increased chance if sneaking |
Enrage | Swords | III | Deal more damage on low HP |
Ice Aspect | Swords | III | Chance of causing the slowness effect on your enemy |
Demonic | Armor | III | Chance to remove fire resistance from your enemy |
Marksman | Armor | IV | Increases damage dealt with bows |
Dominate | Swords | IV | Chance to weaken enemy players when attacked, causing them to deal less damage |
Arsonist | Swords | III | Chance to deal more damage whilst on fire |
Ender Walker | Boots | V | Chance to cure wither and poison when attacked and heal at high levels |
Eagle Eye | Bows | V | Chance to deal 1-4 durability damage to all armor pieces of enemy player |
Annihilate | Axes | VI | Demolish your opponents armor quicker |
Heavy | Armor | V | Decreases damage from enemy bows by 2% per level |
Longbow | Bows | IV | Greatly increases damage dealt to enemy players that have a bow in their hands |
Unfocus | Bows | V | Chance to unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds |
Valor | Armor | V | Chance to reduce incoming damage while wielding a sword by up to 22% at max level |
Pacify | Bows | IV | Chance to pacify your target, dealing 1-4 damage and stopping their next attack on you |
Metaphysical | Boots | IV | Chance to be cured of slowness when attacked; at max level, you will only be affected approx. 10% of the time |
Creeper Armor | Armor | III | Chance to be immune to explosive damage, at higher levels you have a chance to heal |
Spirits | Armor | X | Chance to spawn blazes that heal yourself and your allies in combat |
Bleed | Axes | VI | Applies bleed stacks to enemies that decrease their movement speed |
Fuddle | Swords | III | Disorganize opponent's hotbar |
Aegis | Boots | III | Chance to gain speed when taking fall damage |
Plummet | Boots | III | Deal damage to nearby mobs when taking fall damage |
Legendary
Cost: 100,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Twinge | Tridents | IV | Make your enemy bleed if hit using melee attack |
Bait | Fishing Rods | III | Chance to receive double fishing drops |
Hardened | Armor | III | Chance to recover durability when damaged by players |
Patch | Armor | III | Chance to recover durability when damaged by mobs |
Turmoil | Armor | III | Chance to prevent opponents guards from spawning |
Restore | Tools | IV | Upon breaking, item has a chance to lose this enchantment and repair half of its durability |
Rebound | Weapons | III | Gain some health back after kills |
Judgement | Elytra | V | Chance of poisoning opponent and gaining regeneration |
Divert | Armor | V | Chance of poisoning opponent and gaining regeneration |
Unholy | Armor | V | Defend with weakness and wither effects |
Chaos | Tridents | V | Deal weakness and wither effects |
Chunky | Chestplates | VI | Chance to receive less damage |
Barbarian | Axes | IV | Chance to inflict more axe damage |
Lucid | Armor | III | Chance to cure blindness and gain night vision when hit |
Double Strike | Swords | III | Chance to strike twice |
Inquisitive | Swords | IV | Chance to increase XP drops from mobs |
Lifesteal | Swords | V | Chance to steal health when attacking |
Armored | Armor | IV | Decreases damage from enemy swords by 2% per level |
Blacksmith | Axes | V | Repair your weapon in exchange for dealing less damage |
Disarmor | Swords | VIII | Chance of unequipping random armor piece from your opponent |
Impale | Bows | IV | Chance to deal HUGE amounts of damage to your opponent, causing slowness V for some time |
Protection | Armor | V | Automatically heals and cures all nearby faction allies |
Torrent | Boots | IV | Deal increased damage while in water |
Surprise | Armor | IV | Chance to teleport behind your opponent and take them by surprise |
Stun | Weapons | III | Chance to slow opponent, make them feel weak, and remove slowness from you |
Quiver | Boots | VI | Chance to fling your attackers into the air |
Fat | Chestplate | VI | Chance to receive increased damage negation when damaged, as well as absorption at higher levels |
Hex | Axes | IV | Once a target is affected by Hex, a portion of all their outgoing damage is decreased; 3-7 damage is reflected back to them |
Clarity | Armor | III | Cure blindness when attacked |
Deathbringer | Armor | III | Chance to deal double damage |
Drunk | Helmets | IV | Slowness and slow swinging with a chance to get strength |
Enlighted | Armor | III | Can heal hearts while taking damage |
Gears | Boots | III | Added speed when equipped |
Inversion | Swords | IV | Damage dealt to you has a chance to be blocked and heal your for 1-5 HP |
Overload | Armor | III | Permanent increase in hearts |
Rage | Weapons | VI | For every combo hit you land, chance to do 0.5 heart damage per combo to your opponent; up to 5 max combo hits |
Silence | Swords | IV | Chance to stop activation of your enemy's custom armor enchants |
Exterminator | Leggings | III | When attacked, chance to temporarily disable enemy ability to use Undead Ruse, Guardians, and Spirits |
Hellforged | Weapons, Tools, Armor | III | Chance to repair durability while sneaking |
Strife | Tridents | III | Increases trident melee damage |
Disarm | Swords | III | Chance to disarm opponent |
Deadshot | Tridents | V | Headshots with tridents deal double damage |
Heroic
Cost: 250,000 XP points
Enchantment | Applies To | Max Level | Description |
---|---|---|---|
Insanity | Axes | VII | You swing your sword like an extreme maniac; chance to multiply damage against players who are wielding a sword at the time they are hit; requires Insanity VIII to apply |
Mega Heavy | Armor | V | Chance to decrease damage from enemy bows by 10% plus an additional 2% per level; requires Heavy V to apply |
Bewitched Hex | Axes | IV | Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reduced; when attacked, they receive extra damage; requires Hex IV to apply |
Mighty Cactus | Armor | II | Chance to stop enemy attack and injures your attacker but does not affect your durability; requires Cactus II to apply |
Soul Hardened | Armor | III | Up to 50% chance to block enemy soul trap, armor takes less durability damage; requires Hardened III to apply |
Polymorphic Metaphysical | Boots | IV | Chance to be cured of slowness when attacked; at max level, you will only be affected approx. 10% of the time; requires Metaphysical IV to apply |
Reinforced Tank | Armor | IV | Decreases damage from enemy axes by 6% plus 2% per level; requires Tank IV to apply |
Epidemic Carrier | Leggings | VIII | When near death, chance to summons creepers and debuffs to avenge you; requires Plague Carrier VIII to apply |
Godly Overload | Armor | III | A very large permanent increase in hearts; requires Overload III to apply |
Reflective Block | Swords | III | Chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not; requires Block III to apply |
Master Inquisitive | Swords | IV | Chance to massively increase XP drops from mobs; requires Inquisitive IV to apply |
Planetary Deathbringer | Armor | III | Increased chance to deal 1.5x damage; requires Deathbringer III to apply |
Divine Enlighted | Armor | III | High chance of healing lots of HP while taking damage; requires Enlighted III to apply |
Lethal Sniper | Bows | V | Increased headshot chance and multiplied damage up to 4.5x; requires Sniper V to apply |
Atomic Detonate | Tools | IX | Summons up to a 7x7 explosion around any blocks you break; requires Detonate IX to apply |
Titan Trap | Swords | III | Chance to give a longer lasting buffed slowness effect; requires Trap III to apply |
Bidirectional Teleportation | Bows | IV | Chance to grapple an enemy towards you |
Master Blacksmith | Axes | V | Chance to heal your most damaged piece of armor by 2-3 durability when you hit a player, but when it procs your attack will deal between 75%-100% damage; requires Blacksmith V to apply |
Vengeful Diminish | Chestplates | VI | Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker; requires Diminish VI to apply |
Alien Implants | Helmets | III | Heal 2x the HP of normal Implants, and at max level all your hunger loss is disabled; requires Implants III |
Ethereal Dodge | Armor | I | Increased proc rate over normal Dodge with a small chance to gain Speed V for a few seconds on successful dodge; requires Dodge V to apply |
Paladin Armored | Armor | IV | Negates 10 plus 5 per level of enemy sword damage; a chance to be Blessed every time you are struck by an enemy sword; requires Armored IV to apply |
Demonic Lifesteal | Swords | V | Heals much more HP at a greatly increased rate compared to normal Lifesteal; requires Lifesteal V to apply |
Deep Bleed | Axes | VI | Chance to affect foes with increased slowness and inflict more damage; requires Bleed VI to apply |
Shadow Assassin | Swords | V | The closer you are to your enemy, the more damage you deal (up to 1.875x); however, if you are more than 2 blocks away, you will deal less damage than normal; requires Assassin V to apply |
Unobtainable
Any AE enchantment on any of the Tantrum gear (on all Tiers) is unobtainable. Occasionally an unobtainable enchantment will be given out via Give-Aways.
Other
Enchantment | Applies To | Description | Where To Find |
---|---|---|---|
Stay Glassy | Pickaxes | Instantly break glass and other blocks that have no preferred harvest tool | Zombie Goods, Ender Mints, Boomtown/NPC at spawn |
Metastasized Rot | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Zombie Goods/NPC at spawn |
Woolen Requital | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Sheep Shop/NPC at spawn |
Shattered Void | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Ender Mints/NPC at spawn |
Skeletal Collapse | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Skeleton Skrap/NPC at spawn |
Destruction Incarnate | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Boomtown/NPC at spawn |
Creepy Crawler | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | World Mine Web/NPC at spawn |
Unbridled Innocence | Swords, Axes | Cosmetic enchant; makes sounds and particles on swing | Cow Patties/NPC at spawn |
Pristine Enlightenment | Pristine Gladius | Massively increases XP drops from mobs; 100% chance every 2s; requires Inquisitive 99 to apply | High Sorcery/NPC at Info Island |
Pristine Enlightened Force | Pristine Broadaxe | Massively increased XP drops from mobs; 100% chance every 2s; requires Blunt Force 99 to apply | High Sorcery/NPC at Info Island |
Void Stomach | Pristine Gladius, Pristine Broadaxe | Killing mobs satiates your seemingly unending hunger; 100% chance every 2s; requires Devour 99 to apply | High Sorcery/NPC at Info Island |
Big Bang | Pristine Compound Bow | Your arrows explode from sheer velocity; 100% chance every 2s; requires Archer 99 to apply | High Sorcery/NPC at Info Island |
Favor of Luck | Swords, Axes | Cosmetic enchant; fancy particle effects on swing | NPC at Fallout Shelter |
Seal of Mana | Swords, Axes | Cosmetic enchant; fancy particle effects on swing | NPC at Fallout Shelter |
Spark of Phoenix Ashes | Swords, Axes | Cosmetic enchant; fancy particle effects on swing | NPC at Fallout Shelter |
Infusion of Glorious Shock | Swords, Axes | Cosmetic enchant; fancy particle effects on swing | NPC at Fallout Shelter |
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