Enchantments List
This page will be long, but I'm putting all AE's here for easy searchability and navigation.
Simple
Cost: 4,000 XP points
Strike
Swords, Bows, Crossbows, Tridents
III
Chance to strike lightning at the opponent
Aquatic
Helmets
I
Breathe under water
Experience
Tools
V
Chance to get more experience from ores
Hasten
Tools
III
Chance to gain haste after breaking blocks
Rebreather
Pickaxes
II
Chance to regain air when mining under water
Glowing
Helmets
I
Gives permanent night vision
Decapitation
Swords, Axes
III
Chance to have opponent's head drop on death
Forcefield
Swords
V
Chance to push away your opponent
Shuffle
Armor
III
Shuffles opponent's hotbar
Confusion
Axes
III
Chance to deal nausea to your victim
Etheral
Swords
III
Gain haste upon killing mobs
Insomnia
Swords
VII
Gives slowness, slow swinging, and confusion
Lightning
Bows
III
Chance to strike lightning at the opponent
Oxygenate
Pickaxes
I
Refills oxygen levels when breaking blocks under water
Thundering Blow
Swords
III
Can cause smite effect on your enemy
Headless
Swords
III
Victims have a chance of dropping their head on death
Obliterate
Swords
V
Extreme knockback
Unique
Cost: 8,000 XP points
Replanter
Hoes
I
Replants crops when you break them
Berserk
Swords, Axes
V
Chance of strength and mining fatigue
Reflect
Armor
V
Absorb enemy damage and reflect it back
Featherweight
Swords, Axes
III
Chance to get a burst of haste
Ravenous
Swords, Axes
IV
Chance to regain hunger while fighting
Virus
Bows, Crossbows, Tridents
III
Chance of giving poison effect
Perish
Bows, Crossbows, Tridents
V
Chance to give the wither effect
Devour
Weapons
III
Chance to restore food while killing mobs
Lifebloom
Leggings
IV
Completely heals allies and truces on your death in 10 block radius
Famine
Weapons
IV
Chance to give your opponent the hunger effect
Obsidian Destroyer
Pickaxes
V
Chance to instantly break obsidian blocks
Ward
Armor
IV
Chance to absorb enemy damage and heal you
Curse
Chestplates
V
Gives strength, slowness, and resistance at low HP
EnderShift
Helmets, Boots
III
Gives speed/health boost at low HP
Explosive
Bows
V
Explosive arrows
Molten
Armor
IV
Chance of setting your attacker ablaze
Commander
Armor
V
Nearby allies are given haste
Self Destruct
Armor
III
When close to death, TNT spawns around you to end you and remove your dropped items
Sustain
Armor
IV
Chance to regain hunger when getting hit
Skill Swipe
Swords
V
Chance to steal some of your enemy's XP every time you damage them
Plague Carrier
Leggings
VIII
When near death, summons creepers and debuffs to avenge you
Virus
Bows
IV
Multiplies all wither and poison effects on the affected target
Elite
Cost: 25,000 XP points
Impact
Tridents
IV
Chance to double-deal damage
Replenish
Pickaxes
III
Chance to restore food while mining
Critical
Swords
III
Increase damage done with critical hit
Snap
Fishing Rods
III
Pull hit entity towards you
Hook
Fishing Rods
III
Get more XP from fishing
Blind
Swords
III
Chance of causing blindness when attacking
Snare
Bows
IV
Chance to slow and fatigue enemies with projectiles
Springs
Boots
III
Gives jump boost
Wither
Armor
V
Chance to give the wither effect
Smoke Bomb
Helmets
VIII
When you are near death, you will spawn a smoke bomb to distract your enemies
Extinguish
Leggings
III
Chance to extinguish yourself when on fire
Shockwave
Chestplates
V
Chance to push back your attacker when your health is low
Vampire
Swords
III
Chance to heal your for up to 3 HP a few seconds after you strike
Bowmaster
Bows, Crossbows, Tridents
V
Multiplies damage against players who are wielding a sword at the time they were hit
Curse
Armor
II
Chance to give your enemy mining fatigue
Poseidon
Tridents
IV
Increases damage dealt with tridents
Marksman
Crossbows
IV
Increases damage dealt with crossbows
Anti Gravity
Boots
III
Super jump
Reaper
Axes
IV
Chance to give your opponent the wither and blindness effects while dealing damage
Shackle
Swords
III
Your attack pulls mob toward you
Cactus
Armor
II
Inures your attacker but does not affect your durability
Execute
Swords
VII
Damage buff when your targets is at low HP
Frozen
Armor
III
Can cause slowness to attacker when defending
Paralyze
Swords
IV
Gives lightning effect and a chance for slowness and slow swinging
Poison
Weapons
III
Chance of giving poison effect
Poisoned
Armor
IV
Chance to give poison to your attacker
Stormcaller
Armor
IV
Strikes lightning on attacking players
Demonforged
Swords
IV
Increases durability loss on your enemy's armor
Trap
Swords
III
Chance to give buffed slowness effect
Venom
Bows
III
Chance of dealing poison
Voodoo
Armor
VI
Chance to deal weakness
Pummel
Axes
III
Chance to slow nearby enemy players for a short period
Farcast
Bows
V
Chance to knockback melee attackers by a couple of blocks when they hit you; Increased chance of protection when your HP is low
Greatsword
Swords
V
Multiplies damage against players who are wielding a bow at the time they are hit
Hardened
Armor
III
Chance to recover durability when damaged
Hijack
Bows
IV
Chance to convert summoned enemy guardians into your own when they are shot with an arrow
Suspend
Swords
III
Chance to cause no knockback to mobs
Spark
Tridents
III
Light opponents on fire
Blunt Force
Axes
IV
Chance to strike with great force
Ultimate
Cost: 50,000 XP points
Planter
Hoes
III
Plant seeds in a 3x3 area by shift right clicking
Potato Planter
Hoes
III
Plant potatoes in a 3x3 area by shift right clicking
Carrot Planter
Hoes
III
Plant carrots in a 3x3 area by shift right clicking
Jelly Lefs
Boots
III
Chance to negate fall damage
Hook
Fishing Rods
III
Chance to increase luck while fishing
Permafrost
Swords
V
Chance to slow and bleed opponents
Diminish
Axes
I
Chance to give your enemy mining fatigue
Interrupt
Swords
II
Chance to give your enemy mining fatigue
Exalted
Swords
IV
Chance of removing bad potion effects
Trench
Pickaxes, Shovels
IX
Chance to break blocks in a 3x3 (+) area
Guardians
Amor
X
Chance to spawn iron golems to assist you and watch over you
Implants
Helemets
III
Chance to restore food every few seconds
Piercing
Bows
V
Inflicts more damage
Archer
Bows
IV
Increases damage dealt with bows
Safeguard
Armor
II
Chance to gain damage resistance when defending
Confuse
Swords
IV
Chance to give nausea effect
Tank
Armor
IV
Chance to decrease damage from enemy axes by 2% per level
Swordsman
Armor
V
Chance to reduce incoming damage while wielding a sword by up to 22% at max level
Striker
Bows
III
Rain arrows over opponent
Sniper
Bows
V
Headshots with bows deal double damage
Pickpocket
Weapons
III
Chance to steal in-game money whilst fighting
Reinforced
Armor
IV
Takes less damage when being hit from behind
Angelic
Armor
V
Heals some health when damaged
Arrow Lifesteal
Bows
V
Chance to steal health from opponent
Arrow Deflect
Armor
IV
Chance to prevent enemy arrow from dealing damage
Arrow Break
Axes
VI
Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it
Assassin
Swords
V
The closer you are to your enemy, the more damage you deal (up to 1.25x); However, if you are more than 2 blocks away, you will deal less damage than normal
Blessed
Axes
IV
Chance of removing debuffs
Corrupt
Axes
IV
Deals damage over time
Ragdoll
Armor
IV
Whenever you take damage you are pushed far back
Block
Swords
III
Chance to negate an attack and deal up to 4 damage back
Detonate
Pickaxes, Shovels
IX
Chance to break blocks in a 3x3 (+) area
Dodge
Armor
V
Chance to dodge physical enemy attacks, increased chance if sneaking
Enrage
Swords
III
Deal more damage on low HP
Ice Aspect
Swords
III
Chance of causing the slowness effect on your enemy
Demonic
Armor
III
Chance to remove fire resistance from your enemy
Marksman
Armor
IV
Increases damage dealt with bows
Dominate
Swords
IV
Chance to weaken enemy players when attacked, causing them to deal less damage
Arsonist
Swords
III
Chance to deal more damage whilst on fire
Ender Walker
Boots
V
Chance to cure wither and poison when attacked and heal at high levels
Eagle Eye
Bows
V
Chance to deal 1-4 durability damage to all armor pieces of enemy player
Annihilate
Axes
VI
Demolish your opponents armor quicker
Heavy
Armor
V
Decreases damage from enemy bows by 2% per level
Longbow
Bows
IV
Greatly increases damage dealt to enemy players that have a bow in their hands
Unfocus
Bows
V
Chance to unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds
Valor
Armor
V
Chance to reduce incoming damage while wielding a sword by up to 22% at max level
Pacify
Bows
IV
Chance to pacify your target, dealing 1-4 damage and stopping their next attack on you
Metaphysical
Boots
IV
Chance to be cured of slowness when attacked; at max level, you will only be affected approx. 10% of the time
Creeper Armor
Armor
III
Chance to be immune to explosive damage, at higher levels you have a chance to heal
Spirits
Armor
X
Chance to spawn blazes that heal yourself and your allies in combat
Bleed
Axes
VI
Applies bleed stacks to enemies that decrease their movement speed
Fuddle
Swords
III
Disorganize opponent's hotbar
Aegis
Boots
III
Chance to gain speed when taking fall damage
Plummet
Boots
III
Deal damage to nearby mobs when taking fall damage
Legendary
Cost: 100,000 XP points
Twinge
Tridents
IV
Make your enemy bleed if hit using melee attack
Bait
Fishing Rods
III
Chance to receive double fishing drops
Hardened
Armor
III
Chance to recover durability when damaged by players
Patch
Armor
III
Chance to recover durability when damaged by mobs
Turmoil
Armor
III
Chance to prevent opponents guards from spawning
Restore
Tools
IV
Upon breaking, item has a chance to lose this enchantment and repair half of its durability
Rebound
Weapons
III
Gain some health back after kills
Judgement
Elytra
V
Chance of poisoning opponent and gaining regeneration
Divert
Armor
V
Chance of poisoning opponent and gaining regeneration
Unholy
Armor
V
Defend with weakness and wither effects
Chaos
Tridents
V
Deal weakness and wither effects
Chunky
Chestplates
VI
Chance to receive less damage
Barbarian
Axes
IV
Chance to inflict more axe damage
Lucid
Armor
III
Chance to cure blindness and gain night vision when hit
Double Strike
Swords
III
Chance to strike twice
Inquisitive
Swords
IV
Chance to increase XP drops from mobs
Lifesteal
Swords
V
Chance to steal health when attacking
Armored
Armor
IV
Decreases damage from enemy swords by 2% per level
Blacksmith
Axes
V
Repair your weapon in exchange for dealing less damage
Disarmor
Swords
VIII
Chance of unequipping random armor piece from your opponent
Impale
Bows
IV
Chance to deal HUGE amounts of damage to your opponent, causing slowness V for some time
Protection
Armor
V
Automatically heals and cures all nearby faction allies
Torrent
Boots
IV
Deal increased damage while in water
Surprise
Armor
IV
Chance to teleport behind your opponent and take them by surprise
Stun
Weapons
III
Chance to slow opponent, make them feel weak, and remove slowness from you
Quiver
Boots
VI
Chance to fling your attackers into the air
Fat
Chestplate
VI
Chance to receive increased damage negation when damaged, as well as absorption at higher levels
Hex
Axes
IV
Once a target is affected by Hex, a portion of all their outgoing damage is decreased; 3-7 damage is reflected back to them
Clarity
Armor
III
Cure blindness when attacked
Deathbringer
Armor
III
Chance to deal double damage
Drunk
Helmets
IV
Slowness and slow swinging with a chance to get strength
Enlighted
Armor
III
Can heal hearts while taking damage
Gears
Boots
III
Added speed when equipped
Inversion
Swords
IV
Damage dealt to you has a chance to be blocked and heal your for 1-5 HP
Overload
Armor
III
Permanent increase in hearts
Rage
Weapons
VI
For every combo hit you land, chance to do 0.5 heart damage per combo to your opponent; up to 5 max combo hits
Silence
Swords
IV
Chance to stop activation of your enemy's custom armor enchants
Exterminator
Leggings
III
When attacked, chance to temporarily disable enemy ability to use Undead Ruse, Guardians, and Spirits
Hellforged
Weapons, Tools, Armor
III
Chance to repair durability while sneaking
Strife
Tridents
III
Increases trident melee damage
Disarm
Swords
III
Chance to disarm opponent
Deadshot
Tridents
V
Headshots with tridents deal double damage
Heroic
Cost: 250,000 XP points
Insanity
Axes
VII
You swing your sword like an extreme maniac; chance to multiply damage against players who are wielding a sword at the time they are hit; requires Insanity VIII to apply
Mega Heavy
Armor
V
Chance to decrease damage from enemy bows by 10% plus an additional 2% per level; requires Heavy V to apply
Bewitched Hex
Axes
IV
Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reduced; when attacked, they receive extra damage; requires Hex IV to apply
Mighty Cactus
Armor
II
Chance to stop enemy attack and injures your attacker but does not affect your durability; requires Cactus II to apply
Soul Hardened
Armor
III
Up to 50% chance to block enemy soul trap, armor takes less durability damage; requires Hardened III to apply
Polymorphic Metaphysical
Boots
IV
Chance to be cured of slowness when attacked; at max level, you will only be affected approx. 10% of the time; requires Metaphysical IV to apply
Reinforced Tank
Armor
IV
Decreases damage from enemy axes by 6% plus 2% per level; requires Tank IV to apply
Epidemic Carrier
Leggings
VIII
When near death, chance to summons creepers and debuffs to avenge you; requires Plague Carrier VIII to apply
Godly Overload
Armor
III
A very large permanent increase in hearts; requires Overload III to apply
Reflective Block
Swords
III
Chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not; requires Block III to apply
Master Inquisitive
Swords
IV
Chance to massively increase XP drops from mobs; requires Inquisitive IV to apply
Planetary Deathbringer
Armor
III
Increased chance to deal 1.5x damage; requires Deathbringer III to apply
Divine Enlighted
Armor
III
High chance of healing lots of HP while taking damage; requires Enlighted III to apply
Lethal Sniper
Bows
V
Increased headshot chance and multiplied damage up to 4.5x; requires Sniper V to apply
Atomic Detonate
Tools
IX
Summons up to a 7x7 explosion around any blocks you break; requires Detonate IX to apply
Titan Trap
Swords
III
Chance to give a longer lasting buffed slowness effect; requires Trap III to apply
Bidirectional Teleportation
Bows
IV
Chance to grapple an enemy towards you
Master Blacksmith
Axes
V
Chance to heal your most damaged piece of armor by 2-3 durability when you hit a player, but when it procs your attack will deal between 75%-100% damage; requires Blacksmith V to apply
Vengeful Diminish
Chestplates
VI
Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker; requires Diminish VI to apply
Alien Implants
Helmets
III
Heal 2x the HP of normal Implants, and at max level all your hunger loss is disabled; requires Implants III
Ethereal Dodge
Armor
I
Increased proc rate over normal Dodge with a small chance to gain Speed V for a few seconds on successful dodge; requires Dodge V to apply
Paladin Armored
Armor
IV
Negates 10 plus 5 per level of enemy sword damage; a chance to be Blessed every time you are struck by an enemy sword; requires Armored IV to apply
Demonic Lifesteal
Swords
V
Heals much more HP at a greatly increased rate compared to normal Lifesteal; requires Lifesteal V to apply
Deep Bleed
Axes
VI
Chance to affect foes with increased slowness and inflict more damage; requires Bleed VI to apply
Shadow Assassin
Swords
V
The closer you are to your enemy, the more damage you deal (up to 1.875x); however, if you are more than 2 blocks away, you will deal less damage than normal; requires Assassin V to apply
Unobtainable
Any AE enchantment on any of the Tantrum gear (on all Tiers) is unobtainable. Occasionally an unobtainable enchantment will be given out via Give-Aways.
Other
Stay Glassy
Pickaxes
Instantly break glass and other blocks that have no preferred harvest tool
Zombie Goods, Ender Mints, Boomtown/NPC at spawn
Metastasized Rot
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Zombie Goods/NPC at spawn
Woolen Requital
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Sheep Shop/NPC at spawn
Shattered Void
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Ender Mints/NPC at spawn
Skeletal Collapse
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Skeleton Skrap/NPC at spawn
Destruction Incarnate
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Boomtown/NPC at spawn
Creepy Crawler
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
World Mine Web/NPC at spawn
Unbridled Innocence
Swords, Axes
Cosmetic enchant; makes sounds and particles on swing
Cow Patties/NPC at spawn
Pristine Enlightenment
Pristine Gladius
Massively increases XP drops from mobs; 100% chance every 2s; requires Inquisitive 99 to apply
High Sorcery/NPC at Info Island
Pristine Enlightened Force
Pristine Broadaxe
Massively increased XP drops from mobs; 100% chance every 2s; requires Blunt Force 99 to apply
High Sorcery/NPC at Info Island
Void Stomach
Pristine Gladius, Pristine Broadaxe
Killing mobs satiates your seemingly unending hunger; 100% chance every 2s; requires Devour 99 to apply
High Sorcery/NPC at Info Island
Big Bang
Pristine Compound Bow
Your arrows explode from sheer velocity; 100% chance every 2s; requires Archer 99 to apply
High Sorcery/NPC at Info Island
Favor of Luck
Swords, Axes
Cosmetic enchant; fancy particle effects on swing
NPC at Fallout Shelter
Seal of Mana
Swords, Axes
Cosmetic enchant; fancy particle effects on swing
NPC at Fallout Shelter
Spark of Phoenix Ashes
Swords, Axes
Cosmetic enchant; fancy particle effects on swing
NPC at Fallout Shelter
Infusion of Glorious Shock
Swords, Axes
Cosmetic enchant; fancy particle effects on swing
NPC at Fallout Shelter
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