Magical Armor

XP Cost: 4 Levels

Research Group: Ender Armor

Description: Sometimes it's here, sometimes there!

XP Cost: 4 Levels

Research Group: Ender Armor

Description: Sometimes it's here, sometimes there!

XP Cost: 4 Levels

Research Group: Ender Armor

Description: Sometimes it's here, sometimes there!

XP Cost: 4 Levels

Research Group: Ender Armor

Description: Sometimes it's here, sometimes there! When wearing, you stop taking damage from enderpearls.

XP Cost: 5 Levels

Research Group: Slime Armor

Description: Bouncy feeling.

XP Cost: 5 Levels

Research Group: Slime Armor

Description: Bouncy feeling.

XP Cost: 5 Levels

Research Group: Slime Armor

Description: Bouncy feeling. When wearing, you gain Speed III.

XP Cost: 5 Levels

Research Group: Slime Armor

Description: Bouncy feeling. When wearing, you gain Jump Boost IV and you negate fall damage.

XP Cost: 3 Levels

Research Group: Glowstone Armor

Description: Shining like the sun. When wearing any piece of the Glowstone Set, you gain Night Vision I.

XP Cost: 3 Levels

Research Group: Glowstone Armor

Description: Shining like the sun. When wearing any piece of the Glowstone Set, you gain Night Vision I.

XP Cost: 3 Levels

Research Group: Glowstone Armor

Description: Shining like the sun. When wearing any piece of the Glowstone Set, you gain Night Vision I.

XP Cost: 3 Levels

Research Group: Glowstone Armor

Description: Shining like the sun. When wearing any piece of the Glowstone Set, you gain Night Vision I.

XP Cost: 27 Levels

Research Group: Slimy Steel Armor

Description: Bouncy feeling. An iron helmet that gives Protection II, Unbreaking IV, and is Reinforced.

XP Cost: 27 Levels

Research Group: Slimy Steel Armor

Description: Bouncy feeling. An iron chestplate that gives Protection II, Unbreaking IV, and is Reinforced.

XP Cost: 27 Levels

Research Group: Slimy Steel Armor

Description: Bouncy feeling. A pair of iron leggings that give Protection II, Unbreaking IV, and is Reinforced. When wearing, you gain Speed III.

XP Cost: 27 Levels

Research Group: Slimy Steel Armor

Description: Bouncy feeling. A pair of iron boots that give Protection II, Unbreaking IV, and is Reinforced. When wearing, you gain Jump Boost IV and you negate fall damage.

XP Cost: 4 Levels

Research Group: None

Description: Wearing these shoes will prevent you from trampling your crops.

XP Cost: 19 Levels

Research Group: None

Description: These boots will redirect fall damage you take to any nearby mob or/and player. You will no longer take fall damage.

XP Cost: 29 Levels

Research Group: Soulbound Armor

Description: A diamond helmet that stays in your inventory on death. This item is rendered useless due to Keep Inventory being on.

XP Cost: 29 Levels

Research Group: Soulbound Armor

Description: A diamond chestplate that stays in your inventory on death. This item is rendered useless due to Keep Inventory being on.

XP Cost: 29 Levels

Research Group: Soulbound Armor

Description: A pair of diamond leggings that stay in your inventory on death. This item is rendered useless due to Keep Inventory being on.

XP Cost: 29 Levels

Research Group: Soulbound Armor

Description: A pair of diamond boots that stay in your inventory on death. This item is rendered useless due to Keep Inventory being on.

XP Cost: 24 Levels

Research Group: Bee Armor

Description: Bzzzzzz. A golden helmet that gives Protection II and Unbreaking IV.

XP Cost: 24 Levels

Research Group: Bee Armor

Description: Bzzzzzz. When wearing, you will gain Slow Falling I when you get near the ground.

XP Cost: 24 Levels

Research Group: Bee Armor

Description: Bzzzzzz. A pair of golden leggings that give Protection II and Unbreaking IV.

XP Cost: 24 Levels

Research Group: Bee Armor

Description: Bzzzzzz. A pair of golden boots that give Protection II and Unbreaking IV. When wearing, you gain Jump Boost III and you negate fall damage.

XP Cost: 20 Levels

Research Group: None

Description: Wearing this helmet will prevent you from crashing and dying with your elytra.

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